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The
Silverjuke SDK Manual
Version 3.02
November 17, 2010
Copyright ©Bjoern Petersen Software Design and Development
Contents
1
Introduction
2
How to create Skins for Silverjuke
2.1
Tags
2.1.1
<skin>
2.1.2
<layout>
2.1.3
<img>
2.1.4
<button>
2.1.5
<scrollbar>
2.1.6
<workspace>
2.1.7
<input>
2.1.8
<box>
2.1.9
<resizer>
2.1.10
<shape>
2.1.11
<tooltips>
2.1.12
<div>
2.1.13
<color>
2.1.14
<if>
2.1.15
<include>
2.1.16
<script>
2.2
Targets
2.2.1
Targets for the <button> Tag
2.2.2
Targets for the <box> Tag
2.2.3
Targets for the <scrollbar> Tag
2.2.4
Targets for the <div> Tag
3
Scripting
3.1
Scripting Syntax
3.2
Object Reference
3.2.1
Program Object
3.2.2
Player Object
3.2.3
Rights Object
3.2.4
Dialog Object
3.2.5
Database Object
3.2.6
File Object
3.2.7
HttpRequest Object
3.2.8
Math Object
3.2.9
Date Object
3.2.10
Array Object
3.2.11
String Object
3.2.12
RegExp Object
3.2.13
Globals
4
Plugins
4.1
Initialization
4.2
Receiving Notifications from Silverjuke
4.2.1
SJ_PLUGIN_INIT
4.2.2
SJ_PLUGIN_EXIT
4.2.3
SJ_PLUGIN_CALL
4.3
Sending Commands to Silverjuke
4.3.1
SJ_GET_VERSION
4.3.2
SJ_EXECUTE
4.4
Miscellaneous
4.4.1
Threads
4.4.2
Used Types
4.4.3
Strings in Plugins
4.4.4
sj_api.h
5
Further Topics
6
Some final words
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